in it so that it uses the original blendshapes instead without it altering the vrc ones. You can either right click and Remove Property, or you can double-click/F2 it and change its name to not have vrc. To fix this open up the controller, click on an animation to find it in your assets, then click it in your assets, and open the Animation window/tab and scroll down the properties list on the left and look for blendshapes starting with vrc. So the problem here is that one of the animations that's specified in the controller is altering some vrc blendshapes which is what VRChat uses to move your mouth and blink. The thing with animations is that if a property is changed via animation, it cannot be changed outside of that animation. While I was learning how to do this, I worked on writing up a google doc to document all the steps and pitfalls for the whole process of modelling an avatar in Blender all the way through uploading it through the VRChat SDK in Unity. So adding an Override controller to an avatar is adding a bunch of animations to the avatar. I recently created my first custom avatar from scratch for VRChat. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.
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